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Witch spring 3
Witch spring 3









witch spring 3

Any vitality Eriudy has collected can be used to replenish her health and magic points. For example, Eirudy can cast a spell onto her sword to create a magical effect that lasts for a few turns. Eirudy also has magic and sword skills in her arsenal to fight off enemies, and many of the skills work in tandem. Eirudy can summon up to three puppets to assist her in battle, each with unique skills such as the ability to absorb enemy health points or buff Eirudy throughout the battle. The combat system is turn-based, in which Euridy can summon marionettes that she has woken up from her workshop.

witch spring 3

This is a shame because the combat on paper isn’t half-bad, and it just needed a correct optimization. Large-scale enemies create massive lag during battles, or all the characters and enemies are clipping into each other. While that makes sense with a mobile game, it doesn’t work with the game being ported to the Switch where the screen real estate is much larger in scope.įighting forest spirits! Draining their vitality!Įven the combat system feels clunky at times, as it’s clear the game was not optimized for the Switch correctly. Even opening menus feels like a chore, as the player will have to click through multiple screens just to read an item’s description. The number of times the game would move me from the Diary at the top of Eirudy’s house to the basement where the marionettes were stored when I didn’t want to go there, happened more frequently than I wanted to deal with. The controls in the game feel messy, as Eirudy jerks across the screen with a minor touch of the controller, or inside her house the controls will try to force the player to slingshot between the different focal points, making it difficult to even select the task the player wants to perform. A perfect example of this is that anytime players complete a battle, they are greeted with “Combat performanc.” Literally, no care was put into how the text reads, and it’s a shame because, in the hands of a talented localizer, the story could have gotten some personality.Įven more frustrating outside the story beats, is the fact that the game is so poorly optimized for the Switch. There are so many instances of awkward sentences throughout the game that the text comes across as uncomfortable to read. A lot of the dialogue doesn’t feel natural, and even reading it aloud, doesn’t make a lot of sense at times. It doesn’t help that the game’s translation reads so stiffly. Regal, Adrian’s father’s, has a weird obsession with being the most cartoony villain ever who has stupid motivations that are literally “I need all of the power because power.” Nothing in this game’s story is compelling, and even though the game offers different pathways to change the story, most of the choices never feel rewarding either.Įveryone is on top of each other and I don’t know why. Character motivations throughout the story are hollow, and a lot of Eirudy’s story is focused on her love for Adrian, which she doesn’t fully understand (which is fine). It feels like WitchSpring3 was trying to cram in as many story beats as possible, without making them feel natural or cohesive. Adrian’s father also hates witches and wants them to die…also for an unexplained reason.įor a game that can be completed in under nine hours, the story is a disaster, to say the least. As their friendship blossoms, players learn Adrian’s father is taxing the villages and harnessing the power of the Dragon Nest, which allows him to control dragons… for some reason. When he gets attacked in the Misty Cave, Eirudy saves his life, and the two become friends.

witch spring 3

She also meets Adrian, a young nobleman whose mother is in a coma, and he is searching for a way to wake her up. In order for her creations to come to life, she must zap living creatures of their vitality. With the ability to bring puppets to life, Eirudy goes out to gather ingredients for crafting and meets a wild boar whose energy she wishes to steal. While it was a noble effort to port the game to consoles, the transition is rough around the edges and makes for an uncomfortable playing experience.Įirudy is a marionette witch who keeps her presence hidden in the Misty Forest.

WITCH SPRING 3 SERIES

Co-developed by Kiwi Walks and developer Ikina Games, WitchSpring3 Re:Fine: The Story of Eirudy is the first entry in the series to be ported to the Nintendo Switch. Each game looks at witches and their relationship to monsters and humans as common themes. It features adorable witches getting into shenanigans, and often wrestling with choices. WitchSpring is a popular mobile RPG series developed in Korea.











Witch spring 3